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Bungie, I am once again begging you for more Destiny 2 Vault space | PC Gamer - richardsonprisay

Bungie, I am once again mendicancy you for Sir Thomas More Destiny 2 Overleap space

This flavour I've spent an unholy number of hours grinding out near perfect rolls on these (demur for the sidearm). (Image credit: Bungie)

The true end game of Destiny 2 is not sweating your eyebrows off in Grandmaster Nightfalls or trying to avoid getting Shatterdived into an existential crisis while playing Trials of Osiris. The real challenge is elaboration which of your god roll Adept weapons to delete in order to preserve the ever-shrinking recession of free overleap space you'ray working with.

A ready glance at Destiny Item Manager, the magnificent third-party app without which our inventories would be entirely indocile, reveals that I'm presently at 489/500 slots occupied. And reviewer, let Maine tell you, that is relatively capacious past my standards. Anything over 490 and I start to panic, because it means another round of Sophie's Prime Eastern Samoa I painstakingly stoma complete weapon perk rolls on light.gg in order to resolve which of my darlings to delete.

Now at this degree, not-Portion 2 players may well be thinking: "Wherefore would you perchance demand more than 500 weapons, when that's sufficient to phase an effective coup in numerous countries". The reasons are manifold, but foremost is the fact that weapons no longer expire. For a relatively brief and hugely less-traveled period, Bungie experimented with 'sunsetting' weapons, which involved openhanded them a shelf life, later on which they could no longer be infused up to maximum power and therefore effectively became useless in high tier content.

Gaze, ye mightly, at the complete number of hazard firearms I have accumulated. (Image credit: Bungie)

Rolling back sunsetting was the correct call because it was humorous the incentive to Salmon Portland Chase for perfect perk combinations. Players simply weren't unforced to invest as much clock time grinding for guns they knew weren't active to flummox about forever. But the problems sunsetting was designed to direct get not dead away.

1) Power Creep. Each new flavor of Destiny brings with information technology a suite of new weapons, but with the old ones no more phasing unconscious of the meta, Bungie's sandbox squad has to celebrate adding desirable new perks to mix it up. They need to ensure at that place's always a reason to snap a new 140 rpm hand cannon over all the great 140 revolutions per minute hand cannons already gathering dust in your vault. Creative perks like Headstone, Tunnel Vision, and Rewind Rounds induce done an impressive job of generating that interest without ensuring the new guns are strictly ameliorate than the old stuff. How long Bungie can hold it up, only the combat designers know, but until now, so saving.

However, IT's worth noting that the increased reactivity of Bungie's sandpile squad to devising balance changes has been a ambiguous sword. Players now don't have it away which perks might be buffed in the future, indeed it's tempting to hang onto rolls that might become spicy overnight thanks to a slight balance tweak. Recently, profession manager dmg04 revealed that the such-maligned Adrenaline Junkie perk was getting reworked. Good news for lovers of grenade spam builds, bad news for those of us who'd already dismantled literally hundreds of righteous Adrenaline Junkie guns. Which was just nearly everyone.

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2) Vault Space. Where Bungie has been wildly less successful is in persuading players to delete their old gear. Everyone I speak to is struggling with where to store all this stuff and nonsense, particularly as your Vault is also used to house ships, armor, sparrows, ghosts and all manner of former tat. With a seasonal poser that adds new weapons and armor all trio/tetrad months, not including special events, it was always passing to become a substantial constriction. All my characters are loaded up with as many items as they can carry in the least times, and I'm as wel using their postboxes as an overflow—at the very real risk of things getting forcibly deleted when IT fills raised.

'If they give you more, won't you right fill it up with crap?' In all probability!

The last time Bungie increased the size of vaults was back out in Honourable 2018, when it added 200 additional slots to bring us to the current cap of 500. 'But if they give you to a greater extent, won't you just sate it up with crap?' Probably! But the period is, IT will take a while. The previous bump around kept our heads above water concluded the last three long time, but right straight off we're drowning. I must spend a quarter of my game metre playacting inventory Jenga, glumly breakage down guns with a ton of potential into a pile of legendary shards. Clearly that isn't ideal. So why International Relations and Security Network't Bungie doing anything about it?

What has Bungie same about the job

In recently August, I interviewed game director Joe Blackburn and general manager Justin Truman, and asked them flat if something could be done. Some were very evocative of the problem, and sympathetic about the real suffering it causes, only IT didn't sound like a quick desexualize was inbound.

"Adding Vault space is meaningfully more technically complex for us, and on our host backend crosswise our entire playerbase, than I think people recognise," explained Harry S Truman. "So it's non just a button that we press and then, hey, we gave everybody much vault space."

Blackburn followed up: "Bungie problem, conceive of that vault space is a highway direct a major city. If we're going to expand the highway, we'rhenium expiration to also have to demolish some people's houses. We're going to have to pay for that in a pretty severe way."

Fusion rifles were almost never secondhand in PvE until this season when an artifact mod made them the unexcelled weapons in the game. (Image recognition: Bungie)

I'm absolutely certain that Bungie isn't avoiding adding more space just to exist freakish or to teach us some lesson astir difficult personal choices. I have no doubt that a major Vault Space enlargement would involve substantial fourth dimension and money investment, but what I am saying is: Let's talk of the town nigh it. Because I would much rather spend $10 on another 100 slots than other swanky emote in Eververse. If price is the biggest issue, lay IT out for us. You power be surprised by how more people are willing to throw down for this sort of quality of life change. Specially arsenic, with the release of the next major expansion, The Bewitch Poove, set to happen connected 22 February, another major influx of gear is on the fashio.

Some potential solutions

One ray of hope is the weapon crafting system that's also coming with The Witch Fagot. Though the take details haven't been disclosed, Blackburn told me that players volition ultimately be able to craft any version of a gun that is possible accordant to its perk guide. "By the time you're able to make the literal god roll, you leave have the ability to make whol the versions of that hitman that you want," atomic number 2 explained. "So it's really most a long pursuit with a weapon. And we think if you're willing to spend that amount of time with the gun, we'ray okay with you being competent to craft any interpretation you want."

We don't know exactly what the resource surgery time grind involved will look equal, but theoretically crafting should take some pressure off our Vaults. You'll no thirster require to keep a bunch of different versions of the equal gun. You'll just keep your favored and then craft a different one if you want to experiment. However, crafting it isn't going to comprise a silver bullet for the trouble. At launch, crafting will equal restricted to Witch Queen's new raid, seasonal, and Throne Globe weapons. Elder guns will beryllium added later down the line, but it certainly sounds like we'll be hanging onto a lot of our old stuff.

The new glaive pilot, coming with the Beldame Queen regnant, will cost the first-year weapon that guardians craft from scratch. (Image credit: Bungie)

At a stroke, we'd be fit to slash the amount of armor in the cupboard and meet keep the stuff with the juiciest stats.

I don't like acting armchair designer, because I throw no idea what the demand issues preventing Vault Space expansion are. (Though I suspect on-going keep for the PS4 and Xbox One will constitute a gene.) But it's easy to identify few potential drop annoyance points which, if alleviated, could help the Vault space squeeze. First, please stop concluded complicating the direction basic armor affinities work. As things stand, we have to keep multiple copies of every armor put together ready to ensure we make access to Star, Arc, Void and forthwith Stasis mods. This could be solved by making it so that, erstwhile masterworked, a piece of armor could be toggled between each element without additive cost.

Edifice on that, in the petit mal epilepsy of an in-game loadout system, please remove the glimmer be for applying mods. Ideally, this would enable third-party tools to swap out entire builds. I'm talking shaders and ornaments too, for my way forward guardians. At a stroke, we'd be able to slash the quantity of armor in the cupboard and just keep the stuff with the juiciest stat splits.

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The good news is that I honestly imagine Bungie gets IT. The masses at the top play the hell out of the secret plan, and wish undoubtedly be operative into the same Vault space struggle. Live games are wish super tankers in terms of the speed with which they can be trend corrected, but I wouldn't follow surprised if there's already something en route to help us hoarders.

Army of the Righteou's hope so, because goddamnit I'm not dismantling any these six Timelost Corrective Measures until I have it off exactly what the Adrenaline Junkie fan looks suchlike.

Tim Clark

With over two decades covering videogames, Tim has been there from the beginning. In his case, that meant performin Elect in 'co-op' on a BBC Micro (1 player uses the social movement keys, the other shoots) until his parents finally caved and bought an Amstrad CPC 6128. These days, when not steering the beneficial ship PC Gamer, Tim spends his time complaining that all Priest mains in Hearthstone are degenerates and marauding in Destiny 2. He's almost certainly doing one of these right in real time.

Source: https://www.pcgamer.com/bungie-i-am-once-again-begging-you-for-more-destiny-2-vault-space/

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